Libros importados con hasta 50% OFF + Envío Gratis a todo USA  Ver más

menu

0
  • argentina
  • chile
  • colombia
  • españa
  • méxico
  • perú
  • estados unidos
  • internacional
portada Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing (in English)
Type
Physical Book
Year
2019
Language
English
Pages
300
Format
Paperback
ISBN13
9781492044192
Edition No.
1

Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing (in English)

Erin Pangilinan; Steve Lukas; Vasanth Mohan (Author) · · Paperback

Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing (in English) - Erin Pangilinan; Steve Lukas; Vasanth Mohan

Physical Book

$ 44.79

$ 55.99

You save: $ 11.20

20% discount
  • Condition: New
It will be shipped from our warehouse between Monday, June 17 and Tuesday, June 18.
You will receive it anywhere in United States between 1 and 3 business days after shipment.

Synopsis "Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing (in English)"

Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills.Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing.In three parts, this book covers:Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital artTechnical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displaysUse cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications

Customers reviews

More customer reviews
  • 0% (0)
  • 0% (0)
  • 0% (0)
  • 0% (0)
  • 0% (0)

Frequently Asked Questions about the Book

All books in our catalog are Original.
The book is written in English.
The binding of this edition is Paperback.

Questions and Answers about the Book

Do you have a question about the book? Login to be able to add your own question.

Opinions about Bookdelivery

More customer reviews