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portada Designing and Prototyping Interfaces with Figma - Second Edition: Elevate your design craft with UX/UI principles and create interactive prototypes (in English)
Type
Physical Book
Language
English
Pages
464
Format
Paperback
Dimensions
23.5 x 19.1 x 2.4 cm
Weight
0.79 kg.
ISBN13
9781835464601
Edition No.
0002

Designing and Prototyping Interfaces with Figma - Second Edition: Elevate your design craft with UX/UI principles and create interactive prototypes (in English)

Fabio Staiano (Author) · Packt Publishing · Paperback

Designing and Prototyping Interfaces with Figma - Second Edition: Elevate your design craft with UX/UI principles and create interactive prototypes (in English) - Staiano, Fabio

Physical Book

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Synopsis "Designing and Prototyping Interfaces with Figma - Second Edition: Elevate your design craft with UX/UI principles and create interactive prototypes (in English)"

Explore the latest Figma features with this newly updated 2nd edition, including Variables and Conditional Prototyping. Learn cutting-edge design principles and create captivating interfaces with this full-color guide.Key FeaturesExplore Figma's latest features, including Variables and Conditional Prototyping, to create dynamic and responsive interfacesIntegrate AI capabilities and optimize your workflow with the latest Figma pluginsCreate engaging, interactive prototypes that captivate your users and stakeholdersPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionAre you a UI/UX designer eager to learn the art of creating compelling interfaces using Figma? Look no further! The highly anticipated new edition is here to transform your creative journey.Explore Figma's latest features and delve into the power of variables and conditional Prototyping. Get ready to transform your static designs into dynamic, interactive prototypes, offering users and stakeholders an immersive experience. Stay at the forefront of design innovation with insights into integrating AI capabilities and optimizing your workflow with the latest Figma plugins. With user-centric design at its core, this book guides you through mastering design thinking, enabling you to tackle complex design challenges with ease. One unique aspect of this edition is its focus on effective communication. Learn how to convey your design vision clearly to both technical and non-technical audiences. In the rapidly changing world of UI/UX design, iteration is key. This book will teach you how to gather user feedback and iterate on your designs by creating interactive prototypes.Whether you're new to Figma or a seasoned pro, this comprehensive guide equips you with the skills to create captivating interfaces, fosters creativity and problem-solving, and makes you an indispensable, forward-thinking designer.What you will learnCreate high-quality designs that cater to your users' needs, providing an outstanding experienceMastering mobile-first design and responsive design conceptsIntegrate AI capabilities into your design workflow to boost productivity and explore design innovationCraft immersive prototypes with conditional prototyping and variablesCommunicate effectively to technical and non-technical audiencesDevelop creative solutions for complex design challengesGather and apply user feedback through interactive prototypesWho this book is forThis book is for aspiring UX/UI designers who want to get started with Figma as well as established designers who want to migrate to Figma from other design tools. This guide will provide you a walkthrough of the entire process of creating a full-fledged prototype for a responsive interface using all the tools and features that Figma has to offer. As a result, this book is suitable for both UX and UI designers, product and graphic designers, as well as anyone who wants to explore the complete design process from scratch.Table of ContentsExploring Figma and Transitioning from Other ToolsStructuring Moodboards, Personas, and User Flows within FigJamGetting to Know Your Design EnvironmentWireframing a Mobile-First Experience Using Vector ShapesDesigning Consistently Using Grids, Colors, and TypographyCreating a Responsive Mobile Interface Using Auto LayoutBuilding Components and Variants in a Collaborative WorkspaceUser Interface Design on Tablet, Desktop, and the WebPrototyping with Transitions, Smart Animate, and Interactive Components(N.B. Please use the Look Inside option to see further chapters)

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The book is written in English.
The binding of this edition is Paperback.

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