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portada Law, Video Games, Virtual Realities (Technomos) (in English)
Type
Physical Book
Publisher
Language
English
Pages
322
Format
Hardcover
ISBN13
9781032054971
Edition No.
1

Law, Video Games, Virtual Realities (Technomos) (in English)

Mitchell Dale,Pearson Ashley,Peters Timothy D. (Author) · Routledge · Hardcover

Law, Video Games, Virtual Realities (Technomos) (in English) - Mitchell Dale,Pearson Ashley,Peters Timothy D.

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Synopsis "Law, Video Games, Virtual Realities (Technomos) (in English)"

This edited volume explores the intersection between the coded realm of the video game and the equally codified space of law through an insightful collection of critical readings.Law is the ultimate multiplayer role-playing game. Involving a process of world-creation, law presents and codifies the parameters of licit and permitted behaviour, requiring individuals to engage their roles as a legal subject - the player-avatar of law - in order to be recognised, perform legal actions, activate rights or fulfil legal duties. Although traditional forms of law (copyright, property, privacy, freedom of expression) externally regulate the permissible content, form, dissemination, rights and behaviours of game designers, publishers, and players, this collection examines how players simulate, relate, and engage with environments and experiences shaped by legality in the realm of video game space.Featuring critical readings of video games as a means of understanding law and justice, this book contributes to the developing field of cultural legal studies, but will also be of interest to other legal theorists, socio-legal scholars, and games theorists.

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All books in our catalog are Original.
The book is written in English.
The binding of this edition is Hardcover.

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