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portada Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile (in English)
Type
Physical Book
Publisher
Year
2015
Language
English
Pages
166
Format
Paperback
Dimensions
23.4 x 17.8 x 0.8 cm
Weight
0.27 kg.
ISBN13
9781491922835
Edition No.
1

Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile (in English)

Tony Parisi (Author) · O'Reilly Media · Paperback

Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile (in English) - Parisi, Tony

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Synopsis "Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile (in English)"

As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You'll explore the three go-to platforms--OculusVR, Gear VR, and Cardboard VR--as well as several VR development environments, programming tools, and techniques.If you're an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you'll have a jumpstart on the next major entertainment medium.Learn VR basics for UI design, 3D graphics, and stereo renderingExplore Unity3D, the current development choice among game enginesCreate native applications for desktop computers with the Oculus RiftDevelop mobile applications for Samsung's Gear VR with the Android and Oculus Mobile SDKsBuild browser-based applications with the WebVR Javascript API and WebGLCreate simple and affordable mobile apps for any smartphone with Google's Cardboard VRBring everything together to build a 360-degree panoramic photo viewer

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The book is written in English.
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