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portada Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media (in English)
Type
Physical Book
Publisher
Year
2020
Language
Inglés
Pages
296
Format
Hardcover
Dimensions
23.6 x 15.5 x 1.8 cm
Weight
0.48 kg.
ISBN13
9781138738966
Edition No.
1

Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media (in English)

Jean-Luc Sinclair (Author) · Focal Press · Hardcover

Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media (in English) - Sinclair, Jean-Luc

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Synopsis "Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media (in English)"

Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing.Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently.Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.

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All books in our catalog are Original.
The book is written in English.
The binding of this edition is Hardcover.

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