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portada Rapid Game Development Using Cocos2D-Js: An End-To-End Guide to 2d Game Development Using Javascript (in English)
Type
Physical Book
Publisher
Language
English
Pages
141
Format
Paperback
ISBN13
9781484225523
Edition No.
1

Rapid Game Development Using Cocos2D-Js: An End-To-End Guide to 2d Game Development Using Javascript (in English)

Hemanth Kumar; Abdul Rahman (Author) · Apress · Paperback

Rapid Game Development Using Cocos2D-Js: An End-To-End Guide to 2d Game Development Using Javascript (in English) - Hemanth Kumar; Abdul Rahman

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Synopsis "Rapid Game Development Using Cocos2D-Js: An End-To-End Guide to 2d Game Development Using Javascript (in English)"

Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework. You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You'll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you'll discover the features of Chipmunk (the built-in physics engine) with full examples. What You'll LearnGet a simple head start in Cocos2d-JSGain an architectural overview of the different blocks of the frameworkMaster sprites, spritesheets, and frame animationWork with the event system in Cocos2d-JSDiscover the animation APIs in Cocos2d-JSLeverage the built-in physics engine Who This Book Is ForBeginners looking to develop cross-platform mobile/web games with cocos2d-js, developers with intermediate skills on cocos2d-js looking for the reference.

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The book is written in English.
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