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portada Swift by Example (in English)
Type
Physical Book
Year
2015
Language
English
Pages
284
Format
Paperback
ISBN13
9781785284700

Swift by Example (in English)

Giordano Scalzo (Author) · Packt Publishing · Paperback

Swift by Example (in English) - Giordano Scalzo

Physical Book

$ 37.04

$ 43.99

You save: $ 6.95

16% discount
  • Condition: New
It will be shipped from our warehouse between Monday, June 17 and Tuesday, June 18.
You will receive it anywhere in United States between 1 and 3 business days after shipment.

Synopsis "Swift by Example (in English)"

Create funky, impressive applications using Swift About This BookLearn Swift language features quickly, with playgrounds and in-depth examplesImplement real iOS apps using Swift and CocoapodsCreate professional video games with SpriteKit, SceneKit, and SwiftWho This Book Is ForThis book is intended for those who want to learn to develop apps in Swift the right way. Whether you are an expert Objective-C programmer or new to this platform, you'll learn quickly, grasping the code of real-world apps to use Swift effectively. Prior experience in development for Apple devices would be helpful, but is not mandatory.What You Will Learn Explore the features of Swift Connect to a server and parse JSON data Take advantage of CocoaPods to use third-party libraries Utilize a clean and effective architecture to decrease complexity and speed up development Work with the most useful parts of the iOS SDK Build video games with SpriteKit and SceneKit Develop apps from start to finish Implement a weather app using fake data In DetailWhen Apple announced Swift at the WWDC, the iOS developer community became excited about the opportunities to improve the way in which they build iOS apps. Swift is a user-friendly language with a smooth learning curve; it is safe, robust, and flexible, and it introduces new ways to solve old problems.Swift by Example is a fast-paced, practical guide that shows you how to develop iOS apps using Swift. Through the development of six different apps, you'll learn how to use either the right feature of the language or the right tool to solve a given problem.By the end of the book you will be able to build well-designed apps, effectively use AutoLayout, and develop a video game.

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All books in our catalog are Original.
The book is written in English.
The binding of this edition is Paperback.

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