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portada Video Game Art Reader: Volume 4 (in English)
Type
Physical Book
Language
English
Pages
118
Format
Paperback
Dimensions
22.9 x 15.2 x 0.8 cm
Weight
0.23 kg.
ISBN13
9781943208340

Video Game Art Reader: Volume 4 (in English)

Tiffany Funk (Author) · Amherst College · Paperback

Video Game Art Reader: Volume 4 (in English) - Funk, Tiffany

Physical Book

$ 15.15

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  • Condition: New
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Synopsis "Video Game Art Reader: Volume 4 (in English)"

In computing, overclocking refers to the common practice of increasing the clock rate of a computer to exceed that certified by the manufacturer. The concept is seductive but overclocking may destroy your motherboard or system memory, even irreparably corrupt the hard drive. Volume 4 of the Video Game Art Reader (VGAR) proposes overclocking as a metaphor for how games are produced and experienced today, and the temporal compressions and expansions of the many historical lineages that have shaped game art and culture. Contributors reflect on the many ways in which overclocking can be read as a means of oppression but also a strategy to raise awareness of how inequities have shaped video games.

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All books in our catalog are Original.
The book is written in English.
The binding of this edition is Paperback.

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