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portada 3d Game Programming all in One, Third Edition (in English)
Type
Physical Book
Year
2012
Language
English
Pages
1152
Format
Hardcover
ISBN
1435457447
ISBN13
9781435457447
Edition No.
3

3d Game Programming all in One, Third Edition (in English)

Kenneth (Ucla) Finney (Author) · Delmar Cengage Learning · Hardcover

3d Game Programming all in One, Third Edition (in English) - Kenneth (Ucla) Finney

Physical Book

$ 104.70

$ 174.50

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  • Condition: New
Origin: United Kingdom (Import costs included in the price)
It will be shipped from our warehouse between Monday, June 10 and Tuesday, June 18.
You will receive it anywhere in United States between 1 and 3 business days after shipment.

Synopsis "3d Game Programming all in One, Third Edition (in English)"

3D GAME PROGRAMMING ALL IN ONE, THIRD EDITION is perfect for anyone interested in learning the skills and processes involved in making 3D games. This new edition of the bestselling book shows you how to design and create every aspect of a fully featured game using the Torque 3D game engine. Starting with an introduction to game programming, this comprehensive book provides an overview of the gaming industry, game engines, programming, 3D concepts, texturing and modeling, and even audio engineering. After all the techniques are presented, you will use your new skills and the material on the DVD to create a game. The DVD contains everything you need to create a complete game, including all of the TorqueScript source code in sample and final form, the Torque 3D Tools Demo game engine, MilkShape 3D for 3D player and item modeling, The Gimp 2 for texture and image manipulation, Audacity for sound editing and recording, UVMapper for performing UV unwrapping tasks, and Torsion, the Integrated Development Environment tool for TorqueScript code.

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All books in our catalog are Original.
The book is written in English.
The binding of this edition is Hardcover.

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