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portada 3D Game Textures: Create Professional Game Art Using Photoshop (in English)
Type
Physical Book
Publisher
Year
2016
Language
English
Pages
392
Format
Paperback
Dimensions
25.4 x 17.8 x 1.8 cm
Weight
0.88 kg.
ISBN13
9781138920064
Edition No.
0004

3D Game Textures: Create Professional Game Art Using Photoshop (in English)

Luke Ahearn (Author) · A K PETERS · Paperback

3D Game Textures: Create Professional Game Art Using Photoshop (in English) - Ahearn, Luke

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  • Condition: New
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Synopsis "3D Game Textures: Create Professional Game Art Using Photoshop (in English)"

The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects.Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website--www.lukeahearn.com/textures--has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book.

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All books in our catalog are Original.
The book is written in English.
The binding of this edition is Paperback.

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