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portada 8 bit & 16 bit Video Games You Will Never Play (in English)
Type
Physical Book
Language
English
Pages
144
Format
Paperback
Dimensions
20.3 x 13.3 x 0.8 cm
Weight
0.15 kg.
ISBN13
9781976561825

8 bit & 16 bit Video Games You Will Never Play (in English)

Li Vigni, Alberto ; Bacci, Damiano ; Various (Author) · Createspace Independent Publishing Platform · Paperback

8 bit & 16 bit Video Games You Will Never Play (in English) - Li Vigni, Alberto ; Bacci, Damiano ; Various

Physical Book

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  • Condition: New
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Synopsis "8 bit & 16 bit Video Games You Will Never Play (in English)"

How many video games have you played during your life? Do you think games are a form of art that should be preserved? What if we told you that there are thousands of interesting games you'll never play, all of which could be lost forever? It's true, there are many cancelled titles that are often lost to video game history. While video games may not be largely considered to be on par with paintings and statues, they are still art on their own, just like books, movies, and music, and like other works of art, video games have their own lost works. Games that were cancelled, never released, and often not even known by the general public. Unfortunately, there is no proper museum dedicated on saving them. In September 2016 the Unseen64 collective published a book of almost 500 pages, to remember more than 200 lost games that could have been forgotten. This short book in your hands is just a small part of the original one, the first volume of a new "economic edition" to let even more people to support the Unseen64 project. This first volume is dedicated to 8 bit and 16 bit games we'll never play. Over the course of this crowdsourced volume you will learn about some of the most interesting cancelled games for the NES, Master System, PC Engine (TurboGrafx-16), Game Boy, SNES and Mega Drive (Genesis). The content of this volume is the same featured in the original, complete book, with just some more proofreading and small changes. Hopefully, by reading this book, more gamers, developers, youtubers, gaming journalists and historians can look back at what could have been and as a result raise awareness on the preservation of lost games: to see the hidden stories that played a part in leading gaming culture to where it is now.

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All books in our catalog are Original.
The book is written in English.
The binding of this edition is Paperback.

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