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portada Coding the Arduino: Building fun Programs, Games, and Electronic Projects (Technology in Action) (in English)
Type
Physical Book
Publisher
Year
2018
Language
English
Pages
294
Format
Paperback
ISBN13
9781484235096

Coding the Arduino: Building fun Programs, Games, and Electronic Projects (Technology in Action) (in English)

Bob Dukish (Author) · Apress · Paperback

Coding the Arduino: Building fun Programs, Games, and Electronic Projects (Technology in Action) (in English) - Bob Dukish

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Synopsis "Coding the Arduino: Building fun Programs, Games, and Electronic Projects (Technology in Action) (in English)"

Get started with Arduino and computer coding. This book is intended for those new to the Arduino and computer coding. and looking to gain the skills to write microcontroller programs that can act on given inputs and operate electromechanical output devices. Coding the Arduino contains four sections: background information, game development, electronic games and projects, and expanded programs. The final chapters expand on the functionality of some of the programs presented in previous chapters, and challenges you with capstone projects. The projects will be described where the program code that is presented can be modified, or in which two or more of the sample programs may be used to synthesize a new program as the solution to the problem that is presented. Additionally, review questions are presented at the end of each chapter to test your comprehension of the material.  What You'll LearnUnderstand basic principles of technology, and about analog and digital electronics.Create games from scratch, where you interactively play against the program.Gain an introduction to Artificial Intelligence (AI)Who This Book Is ForElectronic hobbyists, makers of all levels, and teens with an interest in technology and coding who are looking to get started with Arduinos.

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All books in our catalog are Original.
The book is written in English.
The binding of this edition is Paperback.

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