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portada computer animation and simulation'95: proceedings of the eurographics workshop in maastricht, the netherlands, september 2 - 3, 1995 (in English)
Type
Physical Book
Publisher
Year
2000
Language
English
Pages
238
Format
Paperback
Dimensions
24.4 x 17.0 x 1.3 cm
Weight
0.40 kg.
ISBN
3211827382
ISBN13
9783211827383

computer animation and simulation'95: proceedings of the eurographics workshop in maastricht, the netherlands, september 2 - 3, 1995 (in English)

Daniel Thalmann (Illustrated by) · Demetri Terzopoulos (Illustrated by) · Springer · Paperback

computer animation and simulation'95: proceedings of the eurographics workshop in maastricht, the netherlands, september 2 - 3, 1995 (in English) - Terzopoulos, Demetri ; Thalmann, Daniel

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Synopsis "computer animation and simulation'95: proceedings of the eurographics workshop in maastricht, the netherlands, september 2 - 3, 1995 (in English)"

This volume contains research papers that were presented at the Sixth Eurographics Workshop on Animation and Simulation which took place at Maastricht, The Nether- lands, September 2-3, 1995. A core area within computer graphics, animation is concerned with the computer synthesis of dynamic scenes. The creation of realistic animation based on the simulation of physical and biological phenomena is a unify- ing and rapidly evolving research theme. This series of workshops, an activity of the Eurographics Working Group on Animation and Simulation, is an international forum where researchers representing the animation and simulation communities convene to exchange knowledge and experience related to this theme and to physics-based mod- elling, human modelling, motion control, visualization, etc. Of keen interest at this sixth workshop were novel animation techniques and animation systems that simulate the dynamics and interactions of physical objects-solid, fluid, and gaseous-as well as the behaviors of living systems such as plants, lower animals, and humans. The workshop continued to promote the confluence of animation and simulation as a leading edge of computer graphics research that is providing animators with sophisticated new algorithms for synthesizing dynamic scenes. The call for extended abstracts for the workshop, issued in February 1995, elicited an enthusiastic response.

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