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Exploring physics with computer animation and PhysGL (in English)
T. J. Bensky
(Author)
·
Iop Concise Physics
· Hardcover
Exploring physics with computer animation and PhysGL (in English) - Bensky, T. J.
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Synopsis "Exploring physics with computer animation and PhysGL (in English)"
This book shows how the web-based PhysGL programming environment (http: //physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course. Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs. The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work
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All books in our catalog are Original.
The book is written in English.
The binding of this edition is Hardcover.
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