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portada flash application design solutions: the flash usability handbook
Type
Physical Book
Publisher
Pages
324
ISBN
1590595947
ISBN13
9781590595947

flash application design solutions: the flash usability handbook

Ka Wai Cheung,Craig Bryant (Author) · friends of ed · Physical Book

flash application design solutions: the flash usability handbook - ka wai cheung,craig bryant

Physical Book

$ 27.99

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Synopsis "flash application design solutions: the flash usability handbook"

flash application design solutions shows you how to harness the power of actionscript 2.0 and make the most of the improved design tools of flash 8 to create usable, intuitive flash interfaces.in this book, youll find a number of concrete flash usability solutions that use elements such as navigation menus, data filtering, forms, content loaders, flash liquid layouts, help tips, and many other features. youll learn how each of these solutions actually improves on what is possible with html and javascript. in each case, youll see how users interact with the website feature, and how it gives users the most intuitive, enjoyable experience possible while using your application. youll get a step-by-step analysis of how to program and build each solution, and how to make it scalable, maintainable, and reusable. the book concludes with a case study that showcases the solutions developed in the previous chapters, all working together in a single application. this example puts all the pieces together and highlights just how, with some thought and consideration, flash can improve usability on the web. this book is essential reading for all flash designers and developers, from beginners seeking valid solutions to veteran flashers looking for a fresh perspective on application design, interaction, and reusability. youll learn:important web usability theoryhow to build usable flash applicationseffective object-oriented programming using actionscripthow to use new flash 8 featuresobject-oriented actionscript programmingsummary of contents:part one: introducing flash usabilitychapter 1: flash: then, now, laterchapter 2: setting up your flash environmentpart two: the usability solutionschapter 3: a basic selection systemchapter 4: navigation menuschapter 5: content loadingchapter 6: inventory views and selection deviceschapter 7: data filteringchapter 8: formschapter 9: state management and storagechapter 10: help tipschapter 11: browser historychapter 12: liquid layoutschapter 13: embedding flashpart three: putting the pieces togetherchapter 14: planning for usabilitychapter 15: the usable bookstore

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