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portada Gamemaker Programming by Example (in English)
Type
Physical Book
Year
2015
Language
English
Pages
212
Format
Paperback
ISBN13
9781785887963

Gamemaker Programming by Example (in English)

Brian Christian; Steven Isaacs (Author) · Packt Publishing · Paperback

Gamemaker Programming by Example (in English) - Brian Christian; Steven Isaacs

Physical Book

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Synopsis "Gamemaker Programming by Example (in English)"

Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine!About This BookRapidly develop games using the powerful yet easy easy-to to-use GameMaker: Studio engineComprehensive: This is a comprehensive guide to help you learn and implement GameMaker's features.Go through step-by-step tutorials to design and develop unique gamesWho This Book Is ForIf you have at least some basic programming experience of JavaScript or any other C-like languages, then this book will be great for you. No experience beyond that is assumed. If you have no game development experience and are looking for a hobby, are an experienced game developer looking to master some advanced features, or fit anywhere in that spectrum, then you will find GameMaker: Studio and this book to be very useful in helping you create exciting games.What You Will LearnUnderstand the GameMaker: Studio interface and tools to quickly create the various assets used in your gamesTranslate some of the GameMaker: Studio drag and drop functions to the GameMaker languageCreate games with random elements for exciting gameplayUse the basic GameMaker file I/O and encryption systemsUtilize the GameMaker networking functions to create multiplayer gamesGive AI routines to your enemies to make challenging gameplayCreate particle systems to give your game exciting graphicsUnderstand the various debugging techniques available in GameMaker: StudioIn DetailThis book is excellent resource for developers with any level of experience of GameMaker. At the start, we'll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game.We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games.Style and approachA This step-by-step guide that follows and with details ons different topics throughout the creation of various examples.

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All books in our catalog are Original.
The book is written in English.
The binding of this edition is Paperback.

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