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portada Hands-On Unity Game Development - Fourth Edition: Unlock the power of Unity 2023 and build your dream game (in English)
Type
Physical Book
Language
English
Pages
742
Format
Paperback
Dimensions
23.5 x 19.1 x 3.8 cm
Weight
1.25 kg.
ISBN13
9781835085714
Edition No.
0004

Hands-On Unity Game Development - Fourth Edition: Unlock the power of Unity 2023 and build your dream game (in English)

Nicolas Alejandro Borromeo (Author) · Juan Gabriel Gomila Salas (Author) · Packt Publishing · Paperback

Hands-On Unity Game Development - Fourth Edition: Unlock the power of Unity 2023 and build your dream game (in English) - Borromeo, Nicolas Alejandro ; Salas, Juan Gabriel Gomila

Physical Book

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Synopsis "Hands-On Unity Game Development - Fourth Edition: Unlock the power of Unity 2023 and build your dream game (in English)"

Unlock game development mastery with Unity 2023! This book takes you from conception to publication, equipping you with the key tools and techniques you need to bring your gaming vision to life.Key FeaturesLearn the fundamentals of Unity 2023 and create your dream gameExplore the world of augmented reality (AR) to create captivating mobile gamesPropel game performance and player experience to new heights with Data-Oriented Technology Stack (DOTS) insightsBook DescriptionTake your game development skills to the next level. Dive into the world of game creation confidently by elevating your game development skills. This book is your definitive and practical guide to unlocking the full potential of Unity 2023. Every chapter is designed to empower you to customize your own game, not just replicate what's in the book. This new edition includes immersive Augmented Reality (AR) experiences and performance optimization with Data-Oriented Technology Stack (DOTS).From Scene Creation to seamless Assert Integration, dive into C# programming and Visual Scripting with step-by-step guidance for beginners. Implement dynamic gameplay elements, including movement, spawning, physics, and health systems. Delve deeper into the magic of Game AI through sensor-driven decision-making with Finite State Machines (FSMs). Elevate your visuals with materials, shaders, textures, and particle systems. Optimize performance with Profiler insights and debug your game for a polished final product. Whether you're a beginner or a seasoned pro, this book will equip you with the skills needed to bring your game ideas to life.What you will learnBuild a game that includes gameplay, player and non-player characters, assets, animations, and moreLearn C# and Visual Scripting to customize player movements, the UI, and game physicsImplement Game AI to build a fully functional enemy capable of detecting and attackingUse Universal Render Pipeline (URP) to create high-quality visuals with UnityCreate win-lose conditions using design patterns such as Singleton and Event ListenersImplement realistic and dynamic physics simulations with the new Physics SystemWho this book is forBoth game and non-game developers looking to migrate or start building 3D games in Unity will find this Unity game development book useful. While you can still follow along without prior programming experience, knowing C# fundamentals will help you make the most of this book.Table of ContentsEmbark on Your Unity JourneyCrafting Scenes and Game ElementsFrom Blueprint to Reality: Building with Terrain and ProBuilderSeamless Integration: Importing and Integrating AssetsUnleashing the Power of C# and Visual ScriptingDynamic Motion: Implementing Movement and SpawningCollisions and Health: Detecting Collisions AccuratelyVictory or Defeat: Win and Lose ConditionsStarting Your AI Journey: Building Intelligent Enemies for Your GameMaterial Alchemy: Using URP and Shader Graph for Stunning VisualsCaptivating Visual Effects: Harnessing Particle Systems and Visual Effect GraphEnlightening Worlds: Illuminating Scenes with the Universal Render PipelineImmersive Realism: Achieving Fullscreen Effects with Post-ProcessingHarmonious Soundscapes: Integrating Audio and MusicInterface Brilliance: Designing User-Friendly UINext-Gen UI: Creating Dynamic Interfaces with UI ToolkitAnimated Realities: Creating Animations with Animator, Cinemachine, and Timeline(N.B. Please use the Look Inside option to see further chapters)

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All books in our catalog are Original.
The book is written in English.
The binding of this edition is Paperback.

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