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Human-Computer Interaction - Interact 2023: 19th Ifip Tc13 International Conference, York, Uk, August 28 - September 1, 2023, Proceedings, Part III (in English)
Abdelnour Nocera, José ; Kristín Lárusdóttir, Marta ; Petrie, Helen (Author)
·
Springer
· Paperback
Human-Computer Interaction - Interact 2023: 19th Ifip Tc13 International Conference, York, Uk, August 28 - September 1, 2023, Proceedings, Part III (in English) - Abdelnour Nocera, José ; Kristín Lárusdóttir, Marta ; Petrie, Helen
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Synopsis "Human-Computer Interaction - Interact 2023: 19th Ifip Tc13 International Conference, York, Uk, August 28 - September 1, 2023, Proceedings, Part III (in English)"
The four-volume set LNCS 14442 -14445 constitutes the proceedings of the 19th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2023, held in York, UK, in August/September 2023. The 71 full papers and 58 short papers included in this book were carefully reviewed and selected from 406 submissions. They were organized in topical sections as follows: 3D Interaction; Accessibility; Accessibility and Aging; Accessibility for Auditory/Hearing Disabilities; Co-Design; Cybersecurity and Trust; Data Physicalisation and Cross-device; Eye-Free, Gesture Interaction and Sign Language; Haptic interaction and Healthcare applications; Self-Monitoring; Human-Robot Interaction; Information Visualization; Information Visualization and 3D Interaction; Interacting with Children; Interaction with Conversational Agents; Methodologies for HCI; Model-Based UI Design and Testing; Montion Sickness, Stress and Risk perception in 3D Environments and Multisensory interaction; VR experiences; Natural Language Processing and AI Explainability; Online Collaboration and Cooperative work; Recommendation Systems and AI Explainability; Social AI; Social and Ubiquitous Computing; Social Media and Digital Learning; Understanding Users and Privacy Issues; User movement and 3D Environments; User Self-Report; User Studies; User Studies, Eye-Tracking, and Physiological Data; Virtual Reality; Virtual Reality and Training; Courses; Industrial Experiences; Interactive Demonstrations; Keynotes; Panels; Posters; and Workshops.