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portada Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories (in English)
Type
Physical Book
Publisher
Language
English
Pages
332
Format
Hardcover
ISBN13
9781138427464
Edition No.
1

Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories (in English)

Josiah Lebowitz (Author) · Chris Klug (Author) · Routledge · Hardcover

Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories (in English) - Lebowitz, Josiah ; Klug, Chris

Physical Book

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  • Condition: New
Origin: United Kingdom (Import costs included in the price)
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Synopsis "Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories (in English)"

What really makes a video game story interactive? What's the best way to create an interactive story?How much control should players be given? Do they really want that control in the first place?Do they even know what they want-or are their stated desires at odds with the unconscious preferences?All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:

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All books in our catalog are Original.
The book is written in English.
The binding of this edition is Hardcover.

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