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Real-Time Shading (in English)
Marc Olano; John Hart; Wolfgang Heidrich; Michael Mccool (Author)
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A K Peters Ltd (Ma)
· Paperback
Real-Time Shading (in English) - Marc Olano; John Hart; Wolfgang Heidrich; Michael Mccool
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Synopsis "Real-Time Shading (in English)"
This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern PC graphics accelerators.
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All books in our catalog are Original.
The book is written in English.
The binding of this edition is Paperback.
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