Libros importados con hasta 50% OFF + Envío Gratis a todo USA  Ver más

menu

0
  • argentina
  • chile
  • colombia
  • españa
  • méxico
  • perú
  • estados unidos
  • internacional
portada Return to the Interactive Past: The Interplay of Video Games and Histories (in English)
Type
Physical Book
Year
2021
Language
English
Pages
200
Format
Paperback
ISBN13
9789088909122
Edition No.
1

Return to the Interactive Past: The Interplay of Video Games and Histories (in English)

Ariese-Vandemeulebroucke, Csilla E. ; Boom, Krijn ; Mol, Angus A. A. (Author) · Sidestone Press · Paperback

Return to the Interactive Past: The Interplay of Video Games and Histories (in English) - Ariese-Vandemeulebroucke, Csilla E. ; Boom, Krijn ; Mol, Angus A. a.

New Book

$ 44.09

$ 46.55

You save: $ 2.46

5% discount
  • Condition: New
It will be shipped from our warehouse between Friday, June 28 and Tuesday, July 02.
You will receive it anywhere in United States between 1 and 3 business days after shipment.

Synopsis "Return to the Interactive Past: The Interplay of Video Games and Histories (in English)"

A defining fixture of our contemporary world, video games offer a rich spectrum of engagements with the past. Beyond a source of entertainment, video games are cultural expressions that support and influence social interactions. Games educate, bring enjoyment, and encourage reflection. They are intricate achievements of coding and creative works of art. Histories, ranging from the personal to the global, are reinterpreted and retold for broad audiences in playful, digital experiences. The medium also magnifies our already complicated and confrontational relation with the past, for instance through its overreliance on violent and discriminatory game mechanics. This book continues an interdisciplinary conversation on game development and play, working towards a better understanding of how we represent and experience the past in the present.Return to the Interactive Past offers a new collection of engaging writings by game creators, historians, computer scientists, archaeologists, and others. It shows us the thoughtful processes developers go through when they design games, as well as the complex ways in which players interact with games. Building on the themes explored in the book The Interactive Past (2017), the authors go back to the past to raise new issues. How can you sensitively and evocatively use veterans' voices to make a video game that is not about combat? How can the development of an old video game be reconstructed on the basis of its code and historic hardware limitations? Could hacking be a way to decolonize games and counter harmful stereotypes? When archaeologists study games, what kinds of maps do they draw for their digital fieldwork? And in which ways could we teach history through playing games and game-making?

Customers reviews

More customer reviews
  • 0% (0)
  • 0% (0)
  • 0% (0)
  • 0% (0)
  • 0% (0)

Frequently Asked Questions about the Book

All books in our catalog are Original.
The book is written in English.
The binding of this edition is Paperback.

Questions and Answers about the Book

Do you have a question about the book? Login to be able to add your own question.

Opinions about Bookdelivery

More customer reviews