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portada Smart Pedagogy of Game-Based Learning (in English)
Type
Physical Book
Publisher
Language
English
Pages
220
Format
Paperback
Dimensions
23.4 x 15.6 x 1.3 cm
Weight
0.35 kg.
ISBN13
9783030769888

Smart Pedagogy of Game-Based Learning (in English)

Daniela, Linda (Author) · Springer · Paperback

Smart Pedagogy of Game-Based Learning (in English) - Daniela, Linda

Physical Book

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Synopsis "Smart Pedagogy of Game-Based Learning (in English)"

Chapter 1. Game-based learning and assessment of creative challenges through artefact development.- Chapter 2. The Role of Instructional Activities For Collaboration in Simulation-Based Games.- Chapter 3. Repurposing Tech Tools for Game-based Learning.- Chapter 4. Designing and Playing Games in Scratch: Smart pedagogy of a game-based challenge for Probabilistic Reasoning.- Chapter 5. Using Game-Based Learning to Prompt Reflective and Holistic Thinking in Project Management.- Chapter 6. Game-based learning for Teaching Multiplication and Division to Kindergarten Students.- Chapter 7. Gamify Gamifying: Learning with Breakouts.- Chapter 8. Designing an online escape room as an educational tool.- Chapter 9. Factors Affecting Game-Based Learning Experience: The Case of Serious Games.- Chapter 10. Implementing quiz apps as game-based learning tools in higher education for the enhancement of learning motivation.- Chapter 11. Reflections on the application of a gamified environment to foster young learners' digital competencies.- Chapter 12. Game design for adult learning: blending smart pedagogy and an andragogic view.- Chapter 13. Serious Film Games (S.FI.GA.): Integrating game elements with filmmaking principles into playful script writing.

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All books in our catalog are Original.
The book is written in English.
The binding of this edition is Paperback.

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