Share
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: Video Games in East Asia (in English)
Pulos, Alexis ; Lee, S. Austin (Author)
·
Palgrave MacMillan
· Paperback
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: Video Games in East Asia (in English) - Pulos, Alexis ; Lee, S. Austin
$ 94.73
$ 99.99
You save: $ 5.26
Choose the list to add your product or create one New List
✓ Product added successfully to the Wishlist.
Go to My WishlistsIt will be shipped from our warehouse between
Monday, June 24 and
Tuesday, June 25.
You will receive it anywhere in United States between 1 and 3 business days after shipment.
Synopsis "Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: Video Games in East Asia (in English)"
This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play.