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portada Video Games as Culture (Routledge Advances in Sociology) (in English)
Type
Physical Book
Publisher
Category
Humor y Entretenimiento
Year
2018
Language
English
Pages
208
Format
Paperback
ISBN13
9781138655119
Edition No.
1

Video Games as Culture (Routledge Advances in Sociology) (in English)

Daniel Muriel; Garry Crawford (Author) · Routledge · Paperback

Video Games as Culture (Routledge Advances in Sociology) (in English) - Daniel Muriel; Garry Crawford

Humor y entretenimiento

Physical Book

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Synopsis "Video Games as Culture (Routledge Advances in Sociology) (in English)"

Video games are becoming culturally dominant. But what does their popularity say about our contemporary society? This book explores video game culture, but in doing so, utilizes video games as a lens through which to understand contemporary social life. Video games are becoming an increasingly central part of our cultural lives, impacting on various aspects of everyday life such as our consumption, communities, and identity formation. Drawing on new and original empirical data - including interviews with gamers, as well as key representatives from the video game industry, media, education, and cultural sector - Video Games as Culture not only considers contemporary video game culture, but also explores how video games provide important insights into the modern nature of digital and participatory culture, patterns of consumption and identity formation, late modernity, and contemporary political rationalities. This book will appeal to undergraduate and postgraduate students, as well as postdoctoral researchers, interested in fields such Video Games, Sociology, and Media and Cultural Studies. It will also be useful for those interested in the wider role of culture, technology, and consumption in the transformation of society, identities, and communities.

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All books in our catalog are Original.
The book is written in English.
The binding of this edition is Paperback.

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